The game appears to follow Bond through tutorial training montage chapters and his induction into MI6's revived 00 program, with Gibson pitched as a cocksure rookie whose quip heavy performance is described as one of the project's biggest strengths and a core conceptual tension at the same time.
Coverage of First Light suggests it inherits stealth and social manipulation from IOI's Hitman trilogy between 2016 and 2021, but narrows playable options around Bond's need to look cool at all costs. That approach may limit the goofball disguises and expressive play that defined those earlier titles, even as Bond still talks, punches, sneaks, and shoots through set pieces built on techno utopia ideals colliding with espionage reality.
Standout levels reportedly include a crowded international auction and an underworld bazaar that feint toward Hitman's rich sandbox design. Even so, occasional gunfights may still feel closer to punishment than pleasure for a studio that spent years treating combat as a last resort rather than the main draw.





