Four days ago, the developers released game update 1.0.4. That patch added quality-of-life improvements and a large collection of bug fixes, but it also introduced an offline-mode connection issue. IO Interactive reverted that update to address the problem.
With today's release, those issues have been resolved. The improvements from the discontinued 1.0.4 update are now live again as part of 007 First Light update 1.013.
007 First Light Update 1.013 Patch Notes
The June 15 patch covers offline play, platform-specific update sizing, performance, crashes, and multiple mission progression blockers. The full list of fixes included in update 1.013 is below.
- Offline Mode Issue: Fixed an issue introduced by the discontinued Game Update 1.0.4 which prevented the players from playing 007 First Light in Offline mode.
- Microsoft PC Game Update Size: Addressed the issue of game updates for Microsoft PC being significantly larger in size in comparison to other platforms.
- Performance Optimizations: A range of memory optimizations was introduced to improve the game's overall performance and significantly reduce the risk of out-of-memory crashes.
- Startup Profile Data Crash: Fixed a crash that could occur when launching the game due to profile data loading issues.
- Corrupted Save Data Crash (PC): Fixed a crash that could occur when loading or starting the game with corrupted save data, which could also result in the game crashing repeatedly on startup and prevent access to the game.
- "Against the Odds" Intro Cinematic Crash: Fixed a crash that could occur during the intro cinematic of "Against the Odds".
- "Flying Dark" Checkpoint Crash (PC): Fixed a crash that could occur during the "All the Time in the World", when resuming the "Flying Dark" checkpoint after pausing the game and leaving it running in the background.
- Out of Memory Crash (Xbox Series S): Fixed a rare out-of-memory crash that could occur during the transition cinematic between missions after extended play sessions.
- TacSim Upgrade Purchase Crash (PlayStation 5 Pro): Fixed a crash that could occur when purchasing multiple gadget upgrades in Tactical Simulation.
- EULA Connection Loop (PlayStation 5): Fixed an issue on PlayStation 5 where the game could become stuck on a "Connecting" screen after accepting the EULA on first boot, requiring players to repeat the process.
- Forced Locomotion Combat Blocker: Fixed an issue during "The Past Never Dies" mission, where being shot could cause Bond to remain locked in locomotion.
- "Against the Odds" Hostage Progression Blocker: Fixed an issue in "Against the Odds" where luring a guard away from their default location could prevent the player from interacting with the hostages and progressing further.
- Multiple Primary Weapons Save Corruption (PlayStation 5): Fixed an issue where players could carry more than one primary weapon, which could lead to save corruption and infinite loading when reloading checkpoints.
- Photo Interaction Blocker: Fixed an issue in "The Past Never Dies" where interacting with photos at the same time as Greenway could make the item unreachable, preventing further progression.
- Elevator Shaft Access Issue: Fixed an issue where players could access the elevator shaft prematurely during one of the visits in QLab at MI6.
- Q getting stuck: Fixed an issue where Q could become stuck inside the environment after skipping a cinematic at MI6, preventing further progression.
- "Knightfall" Out-of-Bounds Issue: Fixed an issue where players could fall out of bounds during the "Escape the Penthouse" sequence of the "Knightfall" mission.
- Stuck on Boat Blocker: Fixed an issue in "Time to Die" where players could become stuck on a docked boat at the start of the mission.
- Quarry Progression Blocker: Fixed an issue where players could become stuck during the quarry sequence in "Time to Die".
Players on affected platforms can install update 1.013 now to receive version 1.0.5, including the offline mode fix and the full set of reinstated improvements from the earlier 1.0.4 patch.





