Details of the project were shared via X user Fashion Ruined My Life. On Day 1, early progress was described as a "Tic-Tac-on-a-field," and Ziwen stated the goal was to beat the real GTA 6 to launch:
Day 1 of building GTA 6. Still feels fake typing that out. Upgraded to Claude Max 20x just for this... No studio, no publisher. Just whoever shows up... The goal: beat the real GTA 6 to launch. Ambitious, probably stupid, doing it anyway. If you can model, code, build levels, or write music and lore, come join. Looking for a couple contributors to cook this.
On Day 2, dated June 11, 2026, Ziwen reported progress on an AI agent in the loop for the game. The Godot version still looked cheap, and half of it was not finished. The AI agent built downtown LA skyscrapers, which was identified as a problem. Footage showed a Roblox-esque character in a Roblox-esque world with jittery floors.
Day 2 of building my GTA 6 agent in the loop.It's working better than yesterday, genuinely. But two things are bugging me. The Godot version still looks cheap, or might be because half of it isn't finished. The agent built downtown LA skyscrapers, which is a problem,…
On Day 4, dated June 14, 2026, Ziwen shipped the first version of the collapsion system, added an intro video, reworked movement and controls to feel like a real person's rather than a placeholder, and implemented a Wasted screen. The next step mentioned was "Buying real…" Footage included a cinematic with alligators falling from the sky and gameplay of a character in daylight.
Day 4 of building GTA 6 with a loop of AI agents.Today's drop:- Shipped the first version of the collapsion system- The game's got an intro video now- Reworked the movement. - Controls like a real person now, not a placeholder.- Wasted screen is in.next up: Buying real…
On Day 6, dated June 15, 2026, Ziwen added an intro cinematic, a functional main menu, a loading screen, and wired the front-end end to end. Ziwen stated the look of the game was done, and described the sequence "Menu → load → you're in" as booting like a real AAA game.
Day 6 of building GTA 6 with a loop of AI agents.Today's drop: - intro cinematic- a real main menu (start game actually works)- loading screen- the whole front-end wired end to end.So the look is done. Menu → load → you're in. it boots like a real AAA game.We've been…
Ziwen said the project had been built in Godot the whole way, but that engine was starting to show its limits on AAA-scale work:
We've been building in Godot the whole way, it's starting to show its limits on the AAA stuff. So this week I'm going to go test Unity to see if we can get the actual game into AAA stuff as well. For a game built by a loop of agents, the only question that matters is which one they can read, edit, and push on their own. Godot's good at that. Unity might be better, with way more assets off the market. I'm going to find out... I'll report back which engine they build faster in.





