Liang said the team did not factor rival release schedules into the decision and is using the extra time to fix more bugs, run optimizations, and avoid a huge day one patch. The studio is also working to make the title accessible to as many players as possible, including efforts to bring it to Steam Deck.
Many people may think we have some marketing strategy to move it from the overcrowded September, and some are very worried that it's closer to November. We don't think about any of this. We only think of the quality of the product itself. I don't think competition can influence much the success of a work. Only the product itself matters. So I would say 99% of the decision [was about] development.
The action title from S-GAME had previously been expected in September before the move deeper into the fall calendar.





